Bloxels
Video Game Creation Platform
Grommet Launch Conversation
Grommet Launch Conversation
The launch day conversation has ended. Please direct further questions about this Grommet to our Community Experience Team.
Bloxels
Video Game Creation Platform

Early Developers

Grommet Launch Conversation
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Hey all, this is Daniel, I'm a co-founder of Pixel Press, the company that makes Bloxels and like many of our players, as a kid I wanted to make video games but didn't have the tools or the skills to make it happen. Now I'm all grown up, and still play video games, and am building this awesome tool to let others build and share their own games.
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You created a video game creation game where the video game may actually be the boring part. How important was the aspect of taking kids, even adults away from the screen when creating this?
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@Mike As software makers, and parents, we are certainly aware of the growing concern parents have about "screen time". For us it was important to give children the opportunity to break away from the screen for a bit. We find this not only makes parents happy, but it also aids in collaboration. It's much easier to crowd around a Bloxels Gameboard or 2 than it is to try to all use a tablet at the same time!
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The games on here remind me of a Game Boy or Nintendo, but now, video games are becoming more realistic? Was there a concern kids might not gravitate to Bloxels because of that?
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@Mike Not too much. I think with the popularity of games like Minecraft and all the Mario titles, the "8-bit" art style is still relevant and exciting. We've done some things with the game to give it a unique and modern spin, and we have a large list of features that we are planning to add to the gameplay in the future. To us, the fun of the game isn't in the realism, but more the magic of creating something on the board and then watching it come to life on the screen...and of course sharing it all with your friends.
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@Daniel I would love more information about this game platform. I teach Computer Science to 6-8 grades and game creation is a large part of the curriculum. If I purchase now and you upgrade later will I automatically qualify for the upgrades or improvements? This looks like something that would fit well with some of my 6th graders who are struggling with how to visualize a game.
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Hi Cindi, this sounds perfect for your and your students! Yes, all updates will likely come via software so you will quality for them.
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What age is this suggested for?
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@Donna We recommend ages 8-12, but we've found it's great for kids of all ages...even 35 year old kids :)
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What OS is the app designed for?
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@Mandie Bloxels is available on the iOS, Android and Kindle stores, and is also available in beta for PC/Mac.
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I am thinking of this as a gift for grandchild. Can Bloxels be used with a Kindle?
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@Lisa Yes. Here's a link to a list of supported devices. Scroll down a bit to see our supported Kindle devices.
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Is the $49.95 accessory even necessary to use the app since the app is free and you can paint blocks directly inside the app?
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@Biff Bloxels is a hands-on building experience, and to fully enjoy it you of course need the physical toy. If you value that then you'll want to pick one up. You can build without the board, but it's not the same experience. If you are buying for kids, the toy as an important part of developing the mental framework of how it works. The physical gameboard also helps to facilitate other non-screen related learning - such as motor skills and teamwork.
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@Daniel at that price point this is perceived as a very high premium experience for use with a 'free' app, or any app for that matter. Has this been a hurdle for your company to overcome by using the mobile platform and devaluing the software side?
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@Biff Good question. The Bloxels Kit is a catalyst for creativity and creation. The software is a medium to bring that creativity to life in the form of animations and games. The software augments the board and vice versa. We feel like that bridge between analog and digital is important for young creators. We've seen kids have fun with the board by itself, building characters and ideas in collaboration with each other and we've seen kids have fun browsing the Infinity Wall (the built-in sharing community) in the app and playing games by other creators. Both sides of the puzzle have their place and their own "core competency" but when used together is when we feel the magic happens. The software is available on mobile platforms as well as Desktop (currently in Beta) and we will continue to expand tools, platforms and capability of the software which we release roughly every 3 weeks.
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Would appreciate seeing an actual game from the planning stages on up.
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@Valerie In the app (which is free) you can go on the Infinity Wall, our sharing mechanism and community, and view all of the assets that go into making a game, as well as play the game or use them to start building your own. We don't necessarily have an illustration of the planning all the way to a finished game, but between that and some resources on our website, you should be able to get a pretty good idea. Hope that helps!
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As the parent of a daughter who loves playing coding games and as a high school math/computer science teacher I am completely blown away by this. Kudos to you. I hope to get one soon. If someone was looking to have this in a classroom, how many boards would you recommend? I can see two or three kids maybe being able to work on one but beyond that would be difficult. Would y'all be willing to work with a school/teacher who was interested in this for their classroom?
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Thanks so much for the kind words, Allison! You are not alone in being blown away, I'm right there with you. I think you are right in that two, three, maybe four kids could work with one, but I'll let Daniel make a more professional recommendation. I know that our Wholesale team would be willing to work with a school and teach interested in Bloxels for their classroom. You can reach them at [email protected]
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@Allison Sorry for the delay. Got stuck in horrendous traffic on the way home from the office. We work with a lot of educators, and of course would be willing to do whatever we can to help. Like Mike said, we can work with The Grommet to get you larger packs that are more suitable for classrooms. We'd also be happy to Skype with your classroom for a Q&A session, or just to talk to the kids about video game ideas! Thanks for the kind words!
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@Allison I just realized I skipped right over your question about how many boards you might need. The boards are great for collaborating with 2-4 kids per board. Different groups can take charge of the different aspects of game creation...layout, hero design, enemy design and game artwork, depending on the size of the class. Sometimes with smaller classes we'll do one group and assign them each a role and a gameboard of their own.
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Could we use starburst instead? :)
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Ha! My guess would be no, Vince, but the game creation board is so easy to clean there is little harm in trying. Plus, because the squares are much smaller than a Starburst, you'll have to eat most of them to make one fit.
The launch day conversation has ended. Please direct further questions about this Grommet to our Community Experience Team.
Daniel
Hey all, this is Daniel, I'm a co-founder of Pixel Press, the company that makes Bloxels and like many of our players, as a kid I wanted to make video games but didn't have the tools or the skills to make it happen. Now I'm all grown up, and still play video games, and am building this awesome tool to let others build and share their own games.
Mike – Grommet Team
3/17/2016 9:43 AMYou created a video game creation game where the video game may actually be the boring part. How important was the aspect of taking kids, even adults away from the screen when creating this?
Daniel – Special Guest
3/17/2016 10:02 AM@Mike As software makers, and parents, we are certainly aware of the growing concern parents have about "screen time". For us it was important to give children the opportunity to break away from the screen for a bit. We find this not only makes parents happy, but it also aids in collaboration. It's much easier to crowd around a Bloxels Gameboard or 2 than it is to try to all use a tablet at the same time!
Mike – Grommet Team
3/17/2016 9:43 AMThe games on here remind me of a Game Boy or Nintendo, but now, video games are becoming more realistic? Was there a concern kids might not gravitate to Bloxels because of that?
Daniel – Special Guest
3/17/2016 10:08 AM@Mike Not too much. I think with the popularity of games like Minecraft and all the Mario titles, the "8-bit" art style is still relevant and exciting. We've done some things with the game to give it a unique and modern spin, and we have a large list of features that we are planning to add to the gameplay in the future. To us, the fun of the game isn't in the realism, but more the magic of creating something on the board and then watching it come to life on the screen...and of course sharing it all with your friends.
Cindi
3/17/2016 11:58 AM@Daniel I would love more information about this game platform. I teach Computer Science to 6-8 grades and game creation is a large part of the curriculum. If I purchase now and you upgrade later will I automatically qualify for the upgrades or improvements? This looks like something that would fit well with some of my 6th graders who are struggling with how to visualize a game.
Mike – Grommet Team
3/17/2016 1:52 PMHi Cindi, this sounds perfect for your and your students! Yes, all updates will likely come via software so you will quality for them.
Donna
3/17/2016 10:36 AMWhat age is this suggested for?
Daniel – Special Guest
3/17/2016 10:39 AM@Donna We recommend ages 8-12, but we've found it's great for kids of all ages...even 35 year old kids :)
Mandie
3/17/2016 10:49 AMWhat OS is the app designed for?
Daniel – Special Guest
3/17/2016 11:06 AM@Mandie Bloxels is available on the iOS, Android and Kindle stores, and is also available in beta for PC/Mac.
Lisa
3/17/2016 11:07 AMI am thinking of this as a gift for grandchild. Can Bloxels be used with a Kindle?
Daniel – Special Guest
3/17/2016 11:14 AM@Lisa Yes. Here's a link to a list of supported devices. Scroll down a bit to see our supported Kindle devices.
Biff
3/17/2016 12:08 PMIs the $49.95 accessory even necessary to use the app since the app is free and you can paint blocks directly inside the app?
Daniel – Special Guest
3/17/2016 12:25 PM@Biff Bloxels is a hands-on building experience, and to fully enjoy it you of course need the physical toy. If you value that then you'll want to pick one up. You can build without the board, but it's not the same experience. If you are buying for kids, the toy as an important part of developing the mental framework of how it works. The physical gameboard also helps to facilitate other non-screen related learning - such as motor skills and teamwork.
Biff
3/17/2016 1:10 PM@Daniel at that price point this is perceived as a very high premium experience for use with a 'free' app, or any app for that matter. Has this been a hurdle for your company to overcome by using the mobile platform and devaluing the software side?
Daniel – Special Guest
3/17/2016 1:47 PM@Biff Good question. The Bloxels Kit is a catalyst for creativity and creation. The software is a medium to bring that creativity to life in the form of animations and games. The software augments the board and vice versa. We feel like that bridge between analog and digital is important for young creators. We've seen kids have fun with the board by itself, building characters and ideas in collaboration with each other and we've seen kids have fun browsing the Infinity Wall (the built-in sharing community) in the app and playing games by other creators. Both sides of the puzzle have their place and their own "core competency" but when used together is when we feel the magic happens. The software is available on mobile platforms as well as Desktop (currently in Beta) and we will continue to expand tools, platforms and capability of the software which we release roughly every 3 weeks.
Valerie
3/17/2016 2:59 PMWould appreciate seeing an actual game from the planning stages on up.
Daniel – Special Guest
3/17/2016 3:09 PM@Valerie In the app (which is free) you can go on the Infinity Wall, our sharing mechanism and community, and view all of the assets that go into making a game, as well as play the game or use them to start building your own. We don't necessarily have an illustration of the planning all the way to a finished game, but between that and some resources on our website, you should be able to get a pretty good idea. Hope that helps!
Allison
3/17/2016 5:33 PMAs the parent of a daughter who loves playing coding games and as a high school math/computer science teacher I am completely blown away by this. Kudos to you. I hope to get one soon. If someone was looking to have this in a classroom, how many boards would you recommend? I can see two or three kids maybe being able to work on one but beyond that would be difficult. Would y'all be willing to work with a school/teacher who was interested in this for their classroom?
Mike – Grommet Team
3/17/2016 6:20 PMThanks so much for the kind words, Allison! You are not alone in being blown away, I'm right there with you. I think you are right in that two, three, maybe four kids could work with one, but I'll let Daniel make a more professional recommendation. I know that our Wholesale team would be willing to work with a school and teach interested in Bloxels for their classroom. You can reach them at [email protected]
Daniel – Special Guest
3/17/2016 7:37 PM@Allison Sorry for the delay. Got stuck in horrendous traffic on the way home from the office. We work with a lot of educators, and of course would be willing to do whatever we can to help. Like Mike said, we can work with The Grommet to get you larger packs that are more suitable for classrooms. We'd also be happy to Skype with your classroom for a Q&A session, or just to talk to the kids about video game ideas! Thanks for the kind words!
Daniel – Special Guest
3/17/2016 7:41 PM@Allison I just realized I skipped right over your question about how many boards you might need. The boards are great for collaborating with 2-4 kids per board. Different groups can take charge of the different aspects of game creation...layout, hero design, enemy design and game artwork, depending on the size of the class. Sometimes with smaller classes we'll do one group and assign them each a role and a gameboard of their own.
Vince
3/17/2016 10:59 PMCould we use starburst instead? :)
Mike – Grommet Team
3/18/2016 9:21 AMHa! My guess would be no, Vince, but the game creation board is so easy to clean there is little harm in trying. Plus, because the squares are much smaller than a Starburst, you'll have to eat most of them to make one fit.