Game Twist

Call them old-fashioned, but the co-founders of Twizmo! Games, Scott Kirven, Rich Zeglovich and Lindsay Denman, believe there’s nothing quite like game night to bring friends and family together. Twizmo! games were developed with just this in mind. Twizmo! Original is a simple game of symbols, sets, and strategy that transcends language, culture, and even age gaps. With a bit of luck and some spatial and deductive reasoning anyone can come up a winner. Twist the cube to try your hand at creating a set of three matching icons. No reading or spelling necessary. For wordsmiths and emerging spellers alike, there’s Twizmo! Words. Played among adults, it’s a race to see who can find and build the most words using the letters on the top of the cube and the letters on the cards. But you don’t have to be a word wizard to play. In fact, co-founder Scott Kirven used his background as a linguist and cryptologist in the Airforce to ensure optimal letter placement and letter frequency for all levels of play. From the playroom to the classroom, Twizmo! Words turns spelling into a game. Portable, affordable, and versatile, these cube games add a twist, a flip, and a healthy dose of fun to everything from game night to vacations and rainy days.

Twizmo!

Cube Games

Game Twist

Call them old-fashioned, but the co-founders of Twizmo! Games, Scott Kirven, Rich Zeglovich and Lindsay Denman, believe there’s nothing quite like game night to bring friends and family together. Twizmo! games were developed with just this in mind. Twizmo! Original is a simple game of symbols, sets, and strategy that transcends language, culture, and even age gaps. With a bit of luck and some spatial and deductive reasoning anyone can come up a winner. Twist the cube to try your hand at creating a set of three matching icons. No reading or spelling necessary. For wordsmiths and emerging spellers alike, there’s Twizmo! Words. Played among adults, it’s a race to see who can find and build the most words using the letters on the top of the cube and the letters on the cards. But you don’t have to be a word wizard to play. In fact, co-founder Scott Kirven used his background as a linguist and cryptologist in the Airforce to ensure optimal letter placement and letter frequency for all levels of play. From the playroom to the classroom, Twizmo! Words turns spelling into a game. Portable, affordable, and versatile, these cube games add a twist, a flip, and a healthy dose of fun to everything from game night to vacations and rainy days.

Grommet Launch Conversation

Grommet Launch Conversation

  • Scott
    Scott

    Hi everyone, I’m Scott Kirven from Twizmo Games.

    We are happy to be able to share with you our two new games, Twizmo! and Twizmo! Words. We were inspired by the idea that this familiar cube could be used as the centerpiece for interactive, multi-player games. We hope you have as much fun with them as we do, and I welcome your questions and comments!

  • Amy
    Amy – Grommet Team
    7/22/2014 11:48 AM

    Hi All,

    Amy from The Grommet team here. We can't wait to share Twizmo! with our community today and want to be sure that we show different ways you can play. Here are two videos you can watch to learn more about these games.



  • Gregory
    Gregory
    7/22/2014 12:33 PM

    Twistmo looks really fun, Can you explain more about how someone who is not a great speller that can really enjoy twistmo words?

  • Scott
    Scott – Special Guest
    7/22/2014 12:45 PM

    @Gregory

    Sure thing Gregory. There is really a lot to the design of both the cube but also the rules of the game that level the playing field so the best "speller" (we call them word finders :) doesn't necessarily and definitely not always win Twizmo! Words. We basically removed all the things that other classic word games do to make it harder to find a word. For example, you can use any letter more than once and letters DO NOT have to connect on the top face of the cube. Finally, the game changer cards are super fun and can really make anyone a winner at Twizmo!

  • Dart
    Dart
    7/22/2014 2:16 PM

    Are Twizmo! and Twizmo! Words both appropriate and fun for kids to play?

  • Scott
    Scott – Special Guest
    7/22/2014 2:45 PM

    @Dart

    Twizmo! original is a game designed for literally everyone, as it requires no knowledge or skills. Children as young as five years old have played Twizmo! with maybe a slight bending of the rules. :)

    As in my response to Gregory above, Twizmo! Words was designed as a word finding game with complete freedom so everyone including children can finally have fun and even win in a game where spelling is involved.

  • Hans
    Hans
    7/22/2014 3:49 PM

    Hello!

    Has Twizmo ever considered a digital (video, mobile or computer game) version? Or would that take away from your concept and goals for your game.

    Thanks!

  • Scott
    Scott – Special Guest
    7/22/2014 4:10 PM

    @Hans

    Absolutely ! The Twizmo! product line is coming over very nicely to the smartphone, tablet and browser worlds with a first drop of an app potentially for later this year. You may have seen other "traditional" cube puzzles as apps and frankly, I feel like they just don't quite come across as it's just not the same thing when "solving" a cube compared to the feeling of the real cube. However, with Twizmo! the much simpler manipulations of the cube to shuffle with Twizmo! Words (which an app animation could do quite nicely, or the single twists one does with Twizmo! Original during their "turn" really work well on screen. We are very excited about the possibilities that Twizmo! apps have in store for everyone !

  • Eric
    Eric
    7/22/2014 4:33 PM

    Your games look like they lend themselves to "house rules" and alternate game plays. Do you foster that kind of thinking?

  • Scott
    Scott – Special Guest
    7/22/2014 5:33 PM

    @Eric

    Oh yea ! You are completely on board with Twizmo! from Twist on Games (the parent company) wherethe very name we chose for the company was in recognition that games should ultimately be about fun. What is more fun that coming up with your own "table rule" or even complete variant of the game. We anticipate very soon our website's blog to be full of alternative game plays and rules. Anyone who has every played Monopoly and played the "Free Parking" rule that never shows up in the official rules but can literally change the game and who wins knows what I am referring to.

    Finally, when you get your Twizmo and see the game play and rules we offer, you will see multiple optional "twists" that we share which show what folks have come up with during the countless game nights we had during the R&D of these games.

    Great catch, Eric !

The launch day conversation has ended. Please direct further questions about this Grommet to our Community Experience Team.

 

Twizmo!

Cube Games

Game Twist

Call them old-fashioned, but the co-founders of Twizmo! Games, Scott Kirven, Rich Zeglovich and Lindsay Denman, believe there’s nothing quite like game night to bring friends and family together. Twizmo! games were developed with just this in mind.

Twizmo! Original is a simple game of symbols, sets, and strategy that transcends language, culture, and even age gaps. With a bit of luck and some spatial and deductive reasoning anyone can come up a winner. Twist the cube to try your hand at creating a set of three
matching icons. No reading or spelling necessary.

For wordsmiths and emerging spellers alike, there’s Twizmo! Words. Played among adults, it’s a race to see who can find and build the most words using the letters on the top of the cube and the letters on the cards. But you don’t have to be a word wizard to play. In fact, co-founder Scott Kirven used his background as a linguist and cryptologist in the Airforce to ensure optimal letter placement and letter frequency for all levels of play. From the playroom to the classroom, Twizmo! Words turns spelling into a game.

Portable, affordable, and versatile, these cube games add a twist, a flip, and a healthy dose of fun to everything from game night to vacations and rainy days.
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Twizmo! - Cube Games

Shop Twizmo! Products

Grommet Launch Conversation

  • Scott
    Scott

    Hi everyone, I’m Scott Kirven from Twizmo Games.

    We are happy to be able to share with you our two new games, Twizmo! and Twizmo! Words. We were inspired by the idea that this familiar cube could be used as the centerpiece for interactive, multi-player games. We hope you have as much fun with them as we do, and I welcome your questions and comments!

  • Amy
    Amy – Grommet Team
    7/22/2014 11:48 AM

    Hi All,

    Amy from The Grommet team here. We can't wait to share Twizmo! with our community today and want to be sure that we show different ways you can play. Here are two videos you can watch to learn more about these games.



  • Gregory
    Gregory
    7/22/2014 12:33 PM

    Twistmo looks really fun, Can you explain more about how someone who is not a great speller that can really enjoy twistmo words?

  • Scott
    Scott – Special Guest
    7/22/2014 12:45 PM

    @Gregory

    Sure thing Gregory. There is really a lot to the design of both the cube but also the rules of the game that level the playing field so the best "speller" (we call them word finders :) doesn't necessarily and definitely not always win Twizmo! Words. We basically removed all the things that other classic word games do to make it harder to find a word. For example, you can use any letter more than once and letters DO NOT have to connect on the top face of the cube. Finally, the game changer cards are super fun and can really make anyone a winner at Twizmo!

  • Dart
    Dart
    7/22/2014 2:16 PM

    Are Twizmo! and Twizmo! Words both appropriate and fun for kids to play?

  • Scott
    Scott – Special Guest
    7/22/2014 2:45 PM

    @Dart

    Twizmo! original is a game designed for literally everyone, as it requires no knowledge or skills. Children as young as five years old have played Twizmo! with maybe a slight bending of the rules. :)

    As in my response to Gregory above, Twizmo! Words was designed as a word finding game with complete freedom so everyone including children can finally have fun and even win in a game where spelling is involved.

  • Hans
    Hans
    7/22/2014 3:49 PM

    Hello!

    Has Twizmo ever considered a digital (video, mobile or computer game) version? Or would that take away from your concept and goals for your game.

    Thanks!

  • Scott
    Scott – Special Guest
    7/22/2014 4:10 PM

    @Hans

    Absolutely ! The Twizmo! product line is coming over very nicely to the smartphone, tablet and browser worlds with a first drop of an app potentially for later this year. You may have seen other "traditional" cube puzzles as apps and frankly, I feel like they just don't quite come across as it's just not the same thing when "solving" a cube compared to the feeling of the real cube. However, with Twizmo! the much simpler manipulations of the cube to shuffle with Twizmo! Words (which an app animation could do quite nicely, or the single twists one does with Twizmo! Original during their "turn" really work well on screen. We are very excited about the possibilities that Twizmo! apps have in store for everyone !

  • Eric
    Eric
    7/22/2014 4:33 PM

    Your games look like they lend themselves to "house rules" and alternate game plays. Do you foster that kind of thinking?

  • Scott
    Scott – Special Guest
    7/22/2014 5:33 PM

    @Eric

    Oh yea ! You are completely on board with Twizmo! from Twist on Games (the parent company) wherethe very name we chose for the company was in recognition that games should ultimately be about fun. What is more fun that coming up with your own "table rule" or even complete variant of the game. We anticipate very soon our website's blog to be full of alternative game plays and rules. Anyone who has every played Monopoly and played the "Free Parking" rule that never shows up in the official rules but can literally change the game and who wins knows what I am referring to.

    Finally, when you get your Twizmo and see the game play and rules we offer, you will see multiple optional "twists" that we share which show what folks have come up with during the countless game nights we had during the R&D of these games.

    Great catch, Eric !

The launch day conversation has ended. Please direct further questions about this Grommet to our Community Experience Team.